Yesterday a massive, MASSIVE distraction came in the form of the ScummVM application.
For those of you that aren't huge, huge geeks like me (I am Geek, hear me roar) will probably not know the following...

In the olden days of computers, the time of 3.5 inch floppies (snigger) and tapes, yes tapes, there existed a series of games that could be described as the "point and click" adventure. Graphics weren't upto much those days, and 256 colours was a LOT, so these games relied heavily on humour in the form of basic graphics and text. I myself discovered this genre of game around the age of 12 or 13, and Monkey Island was the name. The adventures of young pirate wanna Guybrush Threepwood. It featured pirates, cannibals, ghosts, and rubber chickens.
I wanted to be Guybrush Threepwood.
So last night I was digging through an old pile of very sad looking, neglected CD cases, and I discovered a copy of the Monkey Island bounty pack. The first two Monkey Island games, plus the third one - the first Monkey Island game to use speech instead of text, it also had a massive graphical overhaul.

Looking something not unlike a Don Bluth cartoon, Guybrush had grown up, found a voice, and acquired a sidekick in the form of "Murray" the demonic all powerful uber skull. I don't need to say much more...
After installing ScummVM, a program which allowed me to emulate the surroundings of a very, very old PC, I started to play Monkey Island II, a game which took me months to complete in my early teens, probably due to the fact that is was spanned across 13 bloody discs, and they needed swapping every time the screen changed...
By 1am I had finished it, and LO, a warm glow filled my chilled heart. The ending sequence still confused my pants off though.
So if you rang me last night, or I rang you, or we had any form of telephonic communications between 5pm and 1am yesterday, chances are I was playing Monkey Island - the game that I hope to adapt into a family musical to be toured in 2007.